Game Jam

A Colorful Craftsman's Clothes

year
2022
ABOUT THE PROJECT

A Colorful Craftsman’s Clothes was developed as a game-jam-like coding interview over 4 days for a game company that offered me a programming role. It was requested that I also pay attention to game design and art elements for the project. Notably, the art is taken from premade packs (Though I did modify certain things here and there).

DOWNLOAD

A Solo Game Jam

This project was a great way for me to benchmark my skills and realize how far I've come since my last solo project. The biggest difference I noticed was my productivity and organizational skills. Both were leaps and bounds higher.

I was also far more experienced than last time, so my mentality was vastly different. I planned and wrote down the game's mechanics and design, and then broke them down into individual features through a mind map, later converting them to tasks in a simple Kanban board.

I also noticed how the dozen tools I've made over the last years really helped. I was able to skip building certain basic systems and was instead able to jump right into the action - my template project had the menus and basic settings scripts all set up. My other tools provided me with a great premade player movement script, as well as interactable object and UI window frameworks that I ended up using.

Challenges I've Overcome

No game jam is ever smooth-sailing enough. Throughout the process, here are some of the obstacles I've overcome:

  • Converting a very large amount of sprite sheets into animations quickly by making a tool to automate the process.
  • Quickly learning and applying color space conversion math for RGB and CMYK by consulting online resources and leveraging my existing familiarity with visual Adobe products, like Photoshop, Illustrator and InDesign and how they handle color conversion.
  • Quickly set up an automated build system so that progress could be measured through functional builds by leveraging existing knowledge with platforms and technologies like GameCI.